Nintendo Switch RingFit Social Campaign
Tencent launched Nintendo Switch and RingFit in China with an end-to-end campaign, from brand strategy to social commerce. Showing you how to get instant gratification without consequences.
Tencent launched Nintendo Switch and RingFit in China with an end-to-end campaign, from brand strategy to social commerce. Showing you how to get instant gratification without consequences.


SHANGHAI
CREATIVE
TENCENT NINTENDO SWITCH
RingFit Adventure launched in China as a first-of-its-kind exercise role-playing game — designed to reward persistence and make fitness engaging. However, in a market where consumers are often resistant to the word “exercise,” we needed to shift the conversation from discipline to fun.
We identified a key tension: exercise requires effort and delayed results, while today’s consumer culture prioritizes instant gratification. Ring Fit’s built-in instant feedback system became the solution.
Under the idea “Play Your Exercise — Instant Happiness, Zero Consequences,” we reframed fitness as immediate joy without guilt. The campaign launched with a special edition pack and was amplified through Douyin (TikTok), KOL collaborations, OOH, e-commerce, and digital media.
Results
43,000 consoles sold in 3 days
4M conversion revenue
1.28M conversions
13M engagements




Tencent launched Nintendo Switch and RingFit in China with an end-to-end campaign, from brand strategy to social commerce. Showing you how to get instant gratification without consequences.


SHANGHAI
CREATIVE
TENCENT NINTENDO SWITCH
RingFit Adventure launched in China as a first-of-its-kind exercise role-playing game — designed to reward persistence and make fitness engaging. However, in a market where consumers are often resistant to the word “exercise,” we needed to shift the conversation from discipline to fun.
We identified a key tension: exercise requires effort and delayed results, while today’s consumer culture prioritizes instant gratification. Ring Fit’s built-in instant feedback system became the solution.
Under the idea “Play Your Exercise — Instant Happiness, Zero Consequences,” we reframed fitness as immediate joy without guilt. The campaign launched with a special edition pack and was amplified through Douyin (TikTok), KOL collaborations, OOH, e-commerce, and digital media.
Results
43,000 consoles sold in 3 days
4M conversion revenue
1.28M conversions
13M engagements




Tencent launched Nintendo Switch and RingFit in China with an end-to-end campaign, from brand strategy to social commerce. Showing you how to get instant gratification without consequences.


SHANGHAI
CREATIVE
TENCENT NINTENDO SWITCH
RingFit Adventure launched in China as a first-of-its-kind exercise role-playing game — designed to reward persistence and make fitness engaging. However, in a market where consumers are often resistant to the word “exercise,” we needed to shift the conversation from discipline to fun.
We identified a key tension: exercise requires effort and delayed results, while today’s consumer culture prioritizes instant gratification. Ring Fit’s built-in instant feedback system became the solution.
Under the idea “Play Your Exercise — Instant Happiness, Zero Consequences,” we reframed fitness as immediate joy without guilt. The campaign launched with a special edition pack and was amplified through Douyin (TikTok), KOL collaborations, OOH, e-commerce, and digital media.
Results
43,000 consoles sold in 3 days
4M conversion revenue
1.28M conversions
13M engagements



